Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I’m doing. You can also follow this same content on the polycount boards where other people might be commenting and giving helpful tips that [...]
I just finished the 3D model for my game’s handgun. After some wikipedia reading and whatnot, I came to the conclusion that this weapon would hardly ever work from a technical point of view, but for now I think I will stick with it (I like the design!). I’m almost done with the UVW Unwrapping [...]
It has 142 triangles and two textures (one, the green light, is used for some other stuff as well), plus the normal map for the pack texture itself. I’m still not sure I’ll be using this, as it’s not that easy to tell it’s a health pack, but then again I don’t want your typical [...]
Here are some environment sketches I’m doing for my next 3D environment (to use in the game entry I posted some weeks ago).
Today at school we did a few drafts of faces (our own, and friends) and this is the actual first face I painted (I asked the teacher if I could keep the sketch, because he was collecting all them at the end of the class). After playing around with it in Photoshop I ended up [...]