Here are some environment sketches I’m doing for Dudebro II. The visual style of the environments is much more serious than what the environments will actually look in 3D, but at least they work to get an idea of the very general mood.
This first sketch is for one of the corridors in Stage 1-2. The [...]
This week I’m collaborating on the Creature of the Week #168 over at the ConceptArt forums.
The theme this time is completely free, so I started doing some basic shape silhouettes:
Number 1 is meant to be some sort of sea centipede with long membranes attached to his body.
Number 2 is… I seriously don’t know what it [...]
This is my second sketch for Dudebro II, the game project over at the NeoGAF boards. The first sketch was for the exploding snowman, this time is an sketch for the final boss, Bro-Ken Angel.
Still a work in progress.
Here are a couple extra sketches I have for my soldier. I can’t still decide on which head design to go with, but it will most likely be something like my older soldier concept (the one on the top right in this picture) but with different eye lenses. Probably some lenses like the ones on [...]
Here are some (one as of right now, but will keep adding new more) of the models I’m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop.
This very first model [...]