FPS Props Sketches

Here are a couple sketches for an FPS game a couple ex-classmates are working on at school. I decided to help them out with a couple ideas for some objects, and I had enough time to sketch out a bunch of them. Edit: There’s a Unity file where you can see a couple of the [...]

Green Scarab Beetle sketches

Yesterday I did a sketch as a rough concept for a 3D model he wanted to do but in the end decided to not make the beetle itself, so I’ve diced to work on it myself. Today I did some studies too, and decided to upload both sketches. This is the first time I draw [...]

UDK Sky Test

A test I did for my sky inside UDK. The textures are still not final, but this thing seems to be going on the right path… :P All done using some tutorials from 3DBrushWork.

Metroid studies

Here are some drawings I did today during the lunch and dinner breaks. Some are straight taken from the Metroid series, and some are variations based on that. The Metroid 25th anniversary is coming soon, so I thought I could do something about it…

Environment Sketch

This is one rough sketch I did today for my new project at work. Asked for permission to post it here, and seeing how it was very rough, it seemed to be OK to post it :) A close-up of the door (the more important part): And a pic of the whole thing:

Ceci n’est pas une pipe

Or is it? This is what I did during today’s lunch break (modelling and texturing): The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part.