Portfolio
FPS Props Sketches

Here are a couple sketches for an FPS game a couple ex-classmates are working on at school. I decided to help them out with a couple ideas for some objects, and I had enough time to sketch out a bunch of them. Edit: There’s a Unity file where you can see a couple of the [...]

Green Scarab Beetle sketches

Yesterday I did a sketch as a rough concept for a 3D model he wanted to do but in the end decided to not make the beetle itself, so I’ve diced to work on it myself. Today I did some studies too, and decided to upload both sketches. This is the first time I draw [...]

UDK Sky Test

A test I did for my sky inside UDK. The textures are still not final, but this thing seems to be going on the right path… :P All done using some tutorials from 3DBrushWork.

Metroid studies

Here are some drawings I did today during the lunch and dinner breaks. Some are straight taken from the Metroid series, and some are variations based on that. The Metroid 25th anniversary is coming soon, so I thought I could do something about it…

Environment Sketch

This is one rough sketch I did today for my new project at work. Asked for permission to post it here, and seeing how it was very rough, it seemed to be OK to post it :) A close-up of the door (the more important part): And a pic of the whole thing:

Ceci n’est pas une pipe

Or is it? This is what I did during today’s lunch break (modelling and texturing): The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part.

Stone practice

Here’s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy > ZBrush remesh > ZBrush hi-poly > Decimation Master > 3DSMax normals and occlusion projection. I didn’t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! [...]

Heckler & Koch Mark 23 (wip)

I started to work on a 3D model of a Heckler & Koch Mark 23 (USP SOCOM). For now I only have the suppressor done (!?) but I’m working on the main body now. I will keep updating this entry with new pictures.

Floor Panels Test

Testing out the new floor panels I did. As always, on my test level.

Wheeled Shelf Prop

Here’s another prop I will be using on my level. For now it’s sitting on the test level with some of my other work. I will start working next on small props to put inside and above this. Both screenshots are taken within the Unreal Development Kit.

3D Plant Model (in UDK) Part 3

I just finished the last prop on the plant texture so I’m leaving all here. The texture includes also the plants on two earlier posts (Part 1 and Part 2). And one screenshot with Color Grading on.

3D Plant Model (in UDK) Part 2

I have to fill up the texture for my last plants (where I only used 40% of the space) so I made this plant. Now I have about 70% space occupied!…

3D Plant Model (in UDK)

I just finished the 3d model of one of the plants I wanna make. It was harder than I expected, but it’s been quite a good training. Here are a few screenshots and a video I took.

UDK Color Grading Test

Update! This version here shows what I actually wanted to create. The color grading earlier was darker than I expected because of the way I imported the LUT texture. But now it works perfectly fine!: This is a test I did today for some color grading post-processing effect. The result was a bit too dark [...]

Environment Prop / Stones!

A 3D Environment prop I did this morning with ZBrush, 3DSMax and Photoshop. It’s a game-ready prop with diffuse, spec and normal (1024x) and at 860 polygons. Remember to change the quality to 720p.

Dudebro Environment

After many months without posting anything Dudebro-related, here are a couple sketches I did today for some elements of the environment. An elevator and a ladder! Woah!

Environment sketch

Today I did a small sketch for the 3D environment I’m working on. I got another area done but I wanted to make something smaller where I could display some of the stuff I worked on.

Background People

Today I made a few simple bodies to use as a tool to know the scale of the different objects and environments I do. You might start to see them frequently from now on, so I decided to put them here :P Note that I will most likely always use the silhouette one, and the [...]

Okami Fish

I just got done with this sketch based on some fishes from Okami (大神). They are not 100% the same and the rendering style is different so I guess it’s ok to post it here. Took me around 30 minutes.

Unbalanced Robot Part. II

I made a remake of the Unbalanced Robot I did a couple weeks ago. This time with some extra details and a few color patterns including military camouflage.

Pirate Sackboy! Arrr!

Something I did between yesterday and today for an LBP2 contest.

Unbalanced Robot

Here’s a sketch I did this morning at school. I started on the legs and kept drawing without deleting anything, so the final result is quite.. an unbalanced robot!.

Truck Sketches

Today at school I started some sketches for a truck I will work on this week. It’s still a bit rough and I’m not sure about the final design, but this definitely will help once I start doing the 3D model. Latest sketch: Four windshield and frontal part patterns I did after receiving some comments [...]

Environment sketch

This is a 40 minutes environment sketch based on some of the stuff I’ve been learning by looking at some of Marco Bucci’s paintings. This is not the first painting I do with this technique, but recently I’ve been too busy with 3D stuff and I barely touched Photoshop for something else other than creating [...]