3D
UDK Sky Test

A test I did for my sky inside UDK. The textures are still not final, but this thing seems to be going on the right path… :P All done using some tutorials from 3DBrushWork.

Ceci n’est pas une pipe

Or is it? This is what I did during today’s lunch break (modelling and texturing): The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part.

Stone practice

Here’s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy > ZBrush remesh > ZBrush hi-poly > Decimation Master > 3DSMax normals and occlusion projection. I didn’t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! [...]

Heckler & Koch Mark 23 (wip)

I started to work on a 3D model of a Heckler & Koch Mark 23 (USP SOCOM). For now I only have the suppressor done (!?) but I’m working on the main body now. I will keep updating this entry with new pictures.

Floor Panels Test

Testing out the new floor panels I did. As always, on my test level.

Wheeled Shelf Prop

Here’s another prop I will be using on my level. For now it’s sitting on the test level with some of my other work. I will start working next on small props to put inside and above this. Both screenshots are taken within the Unreal Development Kit.

3D Plant Model (in UDK) Part 3

I just finished the last prop on the plant texture so I’m leaving all here. The texture includes also the plants on two earlier posts (Part 1 and Part 2). And one screenshot with Color Grading on.

3D Plant Model (in UDK) Part 2

I have to fill up the texture for my last plants (where I only used 40% of the space) so I made this plant. Now I have about 70% space occupied!…

3D Plant Model (in UDK)

I just finished the 3d model of one of the plants I wanna make. It was harder than I expected, but it’s been quite a good training. Here are a few screenshots and a video I took.

UDK Color Grading Test

Update! This version here shows what I actually wanted to create. The color grading earlier was darker than I expected because of the way I imported the LUT texture. But now it works perfectly fine!: This is a test I did today for some color grading post-processing effect. The result was a bit too dark [...]

Environment Prop / Stones!

A 3D Environment prop I did this morning with ZBrush, 3DSMax and Photoshop. It’s a game-ready prop with diffuse, spec and normal (1024x) and at 860 polygons. Remember to change the quality to 720p.

Wooden Barrel

This is a model I did today at school. It’s part of a scene we have to do for one of our classes, nothing really ‘big’ though. The  model has 248 triangles and a 512×512 texture that might be reduced to 256×256 once the whole scene is done, to reduce the loading time.

Re-working my textures

Some two weeks ago or so, teddybergsman over at Polycount released a great script for Photoshop to make normal maps, called nDo. Jump a a week and a half (that is, about three days ago) when I decided to leave the Unity3D engine and jump into UDK instead, where I could get better visuals for [...]

3D Environment Making Process

Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I’m doing. You can also follow this same content on the polycount boards where other people might be commenting and giving helpful tips that [...]

Random health pack for my game

It has 142 triangles and two textures (one, the green light, is used for some other stuff as well), plus the normal map for the pack texture itself. I’m still not sure I’ll be using this, as it’s not that easy to tell it’s a health pack, but then again I don’t want your typical [...]

Virtual World

Pre-Alpha Build 0.0.6.

Citizen Project 3D Models

Here are some (one as of right now, but will keep adding new more) of the models I’m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop. This very first [...]

Dudebro II 3D Models

I will keep updating this post entry with new models once I get them done. All the 3D model are made for a free game over at the NeoGaf boards called Dudebro II. To see new models, go to the bottom of the entry!. The model for the Proximity Mine has exactly 60 polygons and [...]

BoneSword 3D

You might remember this weapon from a few posts ago. Exactly this one. Anyway, now I made the weapon in 3D to use it in the group project (a 3D game) I have to do at school. Because of the limitations we have (the game has to be playable on all the computers at school), [...]

Zbrush Head Study fixes

After one day I noticed some big issues with the head shape that I didn’t notice at first!. Anyway, here is the new head fixed. I hope to add the helmet within this week. Meanwhile I will be doing some other stuff.

Zbrush Head Study

A head study I did today after class. Work in progress. He will be wearing a helmet, that’s why the ear is just a very rough shape.

Sand Worm

A monster I made today in class in an hour. I used one texture, 180 polygons (92 for the worm itself) and 3 bones.

Body Study Turntable

A work in progress video of the body study I have been updating with. I have yet to resize the arm (way too big!) and finish it.

Body sculpt study Update

I fixed some parts of the muscles and whatnot, and tried to make him wear some old clothes, but he isn’t very happy about the way his clothes are folding!