Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I’m doing. You can also follow this same content on the polycount boards where other people might be commenting and giving helpful tips that [...]
It has 142 triangles and two textures (one, the green light, is used for some other stuff as well), plus the normal map for the pack texture itself. I’m still not sure I’ll be using this, as it’s not that easy to tell it’s a health pack, but then again I don’t want your typical [...]
Here are some (one as of right now, but will keep adding new more) of the models I’m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop.
This very first model [...]
I will keep updating this post entry with new models once I get them done. All the 3D model are made for a free game over at the NeoGaf boards called Dudebro II. To see new models, go to the bottom of the entry!.
The model for the Proximity Mine has exactly 60 polygons and uses [...]
You might remember this weapon from a few posts ago. Exactly this one.
Anyway, now I made the weapon in 3D to use it in the group project (a 3D game) I have to do at school. Because of the limitations we have (the game has to be playable on all the computers at school), we [...]
After one day I noticed some big issues with the head shape that I didn’t notice at first!. Anyway, here is the new head fixed. I hope to add the helmet within this week. Meanwhile I will be doing some other stuff.
A head study I did today after class. Work in progress.
He will be wearing a helmet, that’s why the ear is just a very rough shape.
A monster I made today in class in an hour. I used one texture, 180 polygons (92 for the worm itself) and 3 bones.
A work in progress video of the body study I have been updating with. I have yet to resize the arm (way too big!) and finish it.
I fixed some parts of the muscles and whatnot, and tried to make him wear some old clothes, but he isn’t very happy about the way his clothes are folding!
A one hour body study I made with Zbrush without references.
I will post the drawings I’ve done since the last update, in the next few days. Been a bit busy with an school project involving iPod Touch / iPhone. I hope I can talk about this soon too :P
Made today in around 4 hours in ZBrush 3.1 using a Sphere3D as the base object.
Today I finished my second school project (you can see the first one here). Here it is for all you in an smaller resolution (~30% zoom). Critics are welcome, as always.
It has changed so much since the last update, that I could say it’s a whole new project.. but anyway, here are the sketches I did for the new dragon, which you could say is a Velociraptor rather than a dragon, but anyway…
A turn-table video of the current ZBrush modeling I’m doing.
A little update on the human body I’m sculpting with ZBrush.
UPDATE – Small upgrade with better a better flow and different materials.
Not yet finished! I started this last night and I’ve been working with it for about 2 hours, but the human body is harder than I expected!. Anyway, here is a pic of my current progress:
UPDATE – And also some texture material trial!. Though I won’t use it for the final version… just trying out!.
This is the second mantis I made with ZBrush after 1 day playing around with the ZSpheres, and about 1 week playing around with ZBrush itself:
-WARNING- I’ve done these heads using a basic head mesh! Just practicing around with the ZBrush sculpting tools. Though I expect to do something like this by the time I start my Human Body in a couple days…
I was done with this since a long time ago but forgot to update (as I was kinda busy). Anyway, here it is!. You can see the beginning of it all in the entry right below this one.
Actually this is not my project, but a friend’s one and I decided to, following the same rules, do it too.
The task was to place 40 rooms on a 30m x 6m building. Rendered with VRay and modeled in 3DSMax.
Rendered in low quality because the rendertime would have gone crazy if I rendered it with all the settings on. I used the Scanline instead of Vray, wich I used for my pics. I also placed just two omni lights so everything is lighted up.
A few new buildings included! I know I’m working very slow on this project, but I have some other things to do meanwhile…