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	<title>Mik2121.com &#187; 3D</title>
	<atom:link href="http://mik2121.com/category/portfolio/3d/feed" rel="self" type="application/rss+xml" />
	<link>http://mik2121.com</link>
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	<lastBuildDate>Thu, 22 Jul 2010 19:02:37 +0000</lastBuildDate>
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		<title>3D Environment Making Process</title>
		<link>http://mik2121.com/portfolio/3d/3d-environment-making-process</link>
		<comments>http://mik2121.com/portfolio/3d/3d-environment-making-process#comments</comments>
		<pubDate>Wed, 21 Jul 2010 04:59:02 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1155</guid>
		<description><![CDATA[Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I&#8217;m doing. You can also follow this same content on the polycount boards where other people might be commenting and giving helpful tips that [...]]]></description>
			<content:encoded><![CDATA[<p>Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I&#8217;m doing. You can also follow this same content on the <a href="http://www.polycount.com/forum/showthread.php?t=75216">polycount boards</a> where other people might be commenting and giving helpful tips that might work for you too!.</p>
<p>Alrighty, for now and before I do all the blocking, I will just work on  the flooring and give it a texture as well. It usually helps me get some  better ideas for the environment if I have something already &#8220;done&#8221;.<br />
For the floor I&#8217;ve googled laboratories and whatnot, but most are plain  white floors. I will rather go with some sort of tile and a bit  mechanical, but not overdoing it. Will edit this post with the results  (I&#8217;m starting it right now).<br />
Believe it or not, this is the first time doing High Poly to Low Poly normal baking. I still need to learn a few things, but following some videos I found online I made this:</p>
<p><img class="aligncenter size-full wp-image-1163" title="envirofloor01_highpoly" src="http://mik2121.com/wp-content/uploads/2010/07/envirofloor01_highpoly1.png" alt="" width="950" height="395" /></p>
<p>I will do the diffuse and specular, and then start blocking out the whole environment. Wish me luck! :)</p>
<p>Update 2 &#8211; Textures done! Used the normal as a base to paint the diffuse, and then used the diffuse noise to paint the specular. I tried placing two tiles together, and it looks something like this:</p>
<p><img class="aligncenter size-full wp-image-1170" title="floor_finalversion" src="http://mik2121.com/wp-content/uploads/2010/07/floor_finalversion.png" alt="" width="950" height="490" /></p>
<p>And this is how the texture looks, and the layers I used for it. I learned about this process from some link I found around. Pretty good way to keep it all tidy and clean (<a href="http://mik2121.com/wp-content/uploads/2010/07/floor_texture.png"  rel="lightbox[roadtrip]">click here for older version</a>) .</p>
<p><img class="aligncenter size-full wp-image-1176" title="floor_texture2" src="http://mik2121.com/wp-content/uploads/2010/07/floor_texture2.png" alt="" width="950" height="827" /></p>
<p>Update 3 -</p>
<p><strong>STAGE BLOCKING STEP</strong></p>
<p>Alright. I started today the block out for the stage. I will first decide the size of the level and where everything should go. Each one of the small squares there is about 1.5m. The roof is 6.5m tall but there might be a taller (or maybe shorter) roof on the right area. The small room on the right is for small cargo storage. There will be also small tables on the center and sides of the rooms, and a shutter in-between the two thick columns, and a small door between one of the thick columns and the thin column next to it.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1179" title="stage_blocking01" src="http://mik2121.com/wp-content/uploads/2010/07/stage_blocking01.jpg" alt="" width="950" height="592" /></p>
<p>Anyway, it&#8217;s 4am here right now so I will (hopefully) finish the blocking step tomorrow. After that, I will start with the modeling.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Random health pack for my game</title>
		<link>http://mik2121.com/portfolio/3d/random-health-pack-for-my-game</link>
		<comments>http://mik2121.com/portfolio/3d/random-health-pack-for-my-game#comments</comments>
		<pubDate>Thu, 08 Jul 2010 12:46:51 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1144</guid>
		<description><![CDATA[It has 142 triangles and two textures (one, the green light, is used for some other stuff as well), plus the normal map for the pack texture itself. I&#8217;m still not sure I&#8217;ll be using this, as it&#8217;s not that easy to tell it&#8217;s a health pack, but then again I don&#8217;t want your typical [...]]]></description>
			<content:encoded><![CDATA[<p>It has 142 triangles and two textures (one, the green light, is used for some other stuff as well), plus the normal map for the pack texture itself. I&#8217;m still not sure I&#8217;ll be using this, as it&#8217;s not that easy to tell it&#8217;s a health pack, but then again I don&#8217;t want your typical white box with a big green, red or blue cross&#8230; (though this is also a big box with a cross on it, it&#8217;s sorta different.. I think :P)</p>
<div><img class="aligncenter size-full wp-image-1145" title="HealthPack" src="http://mik2121.com/wp-content/uploads/2010/07/HealthPack.jpg" alt="" width="929" height="727" /></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Virtual World</title>
		<link>http://mik2121.com/portfolio/3d/virtual-world</link>
		<comments>http://mik2121.com/portfolio/3d/virtual-world#comments</comments>
		<pubDate>Fri, 12 Mar 2010 22:59:44 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1012</guid>
		<description><![CDATA[Pre-Alpha Build 0.0.6. (Update Log)

Please view the full post to see the Unity content.





]]></description>
			<content:encoded><![CDATA[<p style="text-align: right;"><em>Pre-Alpha Build 0.0.6</em>. (<em><a href="http://mik2121.com/wp-content/uploads/2010/03/updatelog.txt" target="_blank">Update Log</a></em>)</p>
<p style="border: 5px solid #0e0e0e; background: #0e0e0e; margin: 0;">
<p><em>Please view the full post to see the Unity content.</em></p>
</p>
<p style="margin: 0; padding: 0;"><img class="size-full wp-image-1040 alignright" style="margin: 0; padding: 0;" title="keysetup" src="http://mik2121.com/wp-content/uploads/2010/03/Keysetup.jpg" alt="" width="950" height="522" /></p>
<p style="margin: 0; padding: 0;">
<p style="margin: 0; padding: 0;"><img class="size-full wp-image-1040 alignright" style="margin: 0; padding: 0;" title="keysetup" src="http://mik2121.com/wp-content/uploads/2010/03/SceneProps01.jpg" alt="" width="950" height="730" /></p>
<p style="margin: 0; padding: 0;">
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Citizen Project 3D Models</title>
		<link>http://mik2121.com/portfolio/3d/citizen-project-3d-models</link>
		<comments>http://mik2121.com/portfolio/3d/citizen-project-3d-models#comments</comments>
		<pubDate>Thu, 04 Feb 2010 22:26:38 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=951</guid>
		<description><![CDATA[Here are some (one as of right now, but will keep adding new more) of the models I&#8217;m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop.
This very first model [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some (one as of right now, but will keep adding new more) of the models I&#8217;m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop.</p>
<p>This very first model is an oil drum. It has 248 polygons (top and bottom are beveled). It also uses currently a 1024&#215;1024 texture (that can easily be downscaled to 512&#215;512) for the diffuse and another for the normal map. It also has a detail normal map that&#8217;s 128&#215;128 pixels. The specular is the diffuse with the color slightly modified from within UDK.</p>
<p><img class="aligncenter size-full wp-image-952" title="OilDrum" src="http://mik2121.com/wp-content/uploads/2010/02/OilDrum.png" alt="" width="950" height="600" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Dudebro II 3D Models</title>
		<link>http://mik2121.com/portfolio/3d/3dmodels</link>
		<comments>http://mik2121.com/portfolio/3d/3dmodels#comments</comments>
		<pubDate>Fri, 22 Jan 2010 09:15:15 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=922</guid>
		<description><![CDATA[I will keep updating this post entry with new models once I get them done. All the 3D model are made for a free game over at the NeoGaf boards called Dudebro II. To see new models, go to the bottom of the entry!.
The model for the Proximity Mine has exactly 60 polygons and uses [...]]]></description>
			<content:encoded><![CDATA[<p>I will keep updating this post entry with new models once I get them done. All the 3D model are made for a free game over at the <a href="http://www.neogaf.com/forum/showthread.php?t=381946">NeoGaf</a> boards called Dudebro II. To see new models, go to the bottom of the entry!.</p>
<p>The model for the Proximity Mine has exactly 60 polygons and uses a 128&#215;128 texture.</p>
<p><img class="aligncenter size-full wp-image-923" title="proxi_mine" src="http://mik2121.com/wp-content/uploads/2010/01/proxi_mine.png" alt="" width="950" height="480" /></p>
<p>This model has 60 polygons and uses a 128×128 texture. And yes, it’s a goddamn salmon… and you slap your way across with this weapon! However, it won’t be available as a common weapon…</p>
<p><img class="aligncenter size-full wp-image-928" title="Salmon_shit_just_got_real" src="http://mik2121.com/wp-content/uploads/2010/01/Salmon_shit_just_got_real.png" alt="" width="950" height="480" /></p>
<p>This model has 60 polygons and uses a 128×128 texture.</p>
<p><img class="aligncenter size-full wp-image-935" title="TheSlicerMachete" src="http://mik2121.com/wp-content/uploads/2010/01/TheSlicerMachete.png" alt="" width="950" height="480" /></p>
<p>This model has 32 polygons and uses a 128×128 texture.</p>
<p><img class="aligncenter size-full wp-image-949" title="remotemine" src="http://mik2121.com/wp-content/uploads/2010/01/remotemine.png" alt="" width="950" height="480" /></p>
<p>This model has 68 polygons and uses a 128&#215;128 texture. It has three patterns, normal, snowy and explosive ones.</p>
<p><img class="aligncenter size-full wp-image-955" title="OilDrums" src="http://mik2121.com/wp-content/uploads/2010/01/OilDrums.png" alt="" width="950" height="480" /></p>
<p>This model has 44 polygons and uses two 128&#215;128 textures. Right now it has two patterns, simple and snowy ones, but it will have more in the future.</p>
<p><img class="aligncenter size-full wp-image-986" title="WoodBoxes" src="http://mik2121.com/wp-content/uploads/2010/01/WoodBoxes.jpg" alt="" width="950" height="480" /></p>
<p>This model has 24 polygons and uses two 128&#215;128 textures (for on and off states).</p>
<p><img class="aligncenter size-full wp-image-986" title="WoodBoxes" src="http://mik2121.com/wp-content/uploads/2010/01/doorpanel.png" alt="" width="950" height="480" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>BoneSword 3D</title>
		<link>http://mik2121.com/portfolio/3d/bonesword-3d</link>
		<comments>http://mik2121.com/portfolio/3d/bonesword-3d#comments</comments>
		<pubDate>Sat, 31 Oct 2009 03:15:50 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=817</guid>
		<description><![CDATA[You might remember this weapon from a few posts ago. Exactly this one.
Anyway, now I made the weapon in 3D to use it in the group project (a 3D game) I have to do at school. Because of the limitations we have (the game has to be playable on all the computers at school), we [...]]]></description>
			<content:encoded><![CDATA[<p>You might remember this weapon from a few posts ago. Exactly<a href="http://mik2121.com/portfolio/weapon-color-sketch-5"> this one</a>.</p>
<p>Anyway, now I made the weapon in 3D to use it in the group project (a 3D game) I have to do at school. Because of the limitations we have (the game has to be playable on all the computers at school), we had to go low-poly, so this weapon is just 214 polygons, while the main character is also around 2500 polygons, the enemies around 700, etc..</p>
<p><img class="alignnone size-full wp-image-850" title="bonesword3d" src="http://mik2121.com/wp-content/uploads/2009/10/bonesword3d3.jpg" alt="bonesword3d" width="950" height="480" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Zbrush Head Study fixes</title>
		<link>http://mik2121.com/portfolio/3d/zbrush-head-study-fixes</link>
		<comments>http://mik2121.com/portfolio/3d/zbrush-head-study-fixes#comments</comments>
		<pubDate>Wed, 30 Sep 2009 08:20:02 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=757</guid>
		<description><![CDATA[After one day I noticed some big issues with the head shape that I didn&#8217;t notice at first!. Anyway, here is the new head fixed. I hope to add the helmet within this week. Meanwhile I will be doing some other stuff.


]]></description>
			<content:encoded><![CDATA[<p>After one day I noticed some big issues with the head shape that I didn&#8217;t notice at first!. Anyway, here is the new head fixed. I hope to add the helmet within this week. Meanwhile I will be doing some other stuff.</p>
<p style="text-align: center;"><a href="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead03.jpg"  rel="lightbox[roadtrip]"><img class="alignnone size-full wp-image-754" title="oldmanhead01" src="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead03.jpg" alt="oldmanhead03" width="452" height="342" /></a></p>
<p style="text-align: center;"><a href="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead04.jpg"  rel="lightbox[roadtrip]"><img class="alignnone size-full wp-image-754" title="oldmanhead02" src="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead04.jpg" alt="oldmanhead04" width="452" height="342" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Zbrush Head Study</title>
		<link>http://mik2121.com/portfolio/3d/zbrush-head-study</link>
		<comments>http://mik2121.com/portfolio/3d/zbrush-head-study#comments</comments>
		<pubDate>Tue, 29 Sep 2009 12:28:55 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=752</guid>
		<description><![CDATA[A head study I did today after class. Work in progress.


He will be wearing a helmet, that&#8217;s why the ear is just a very rough shape.
]]></description>
			<content:encoded><![CDATA[<p>A head study I did today after class. Work in progress.</p>
<p style="text-align: center;"><a href="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead01.jpg"  rel="lightbox[roadtrip]"><img class="alignnone size-full wp-image-754" title="oldmanhead01" src="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead01.jpg" alt="oldmanhead01" width="452" height="342" /></a></p>
<p style="text-align: center;"><a href="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead02.jpg"  rel="lightbox[roadtrip]"><img class="alignnone size-full wp-image-754" title="oldmanhead02" src="http://mik2121.com/wp-content/uploads/2009/09/oldmanhead02.jpg" alt="oldmanhead01" width="452" height="342" /></a></p>
<p>He will be wearing a helmet, that&#8217;s why the ear is just a very rough shape.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Sand Worm</title>
		<link>http://mik2121.com/portfolio/3d/sand-worm</link>
		<comments>http://mik2121.com/portfolio/3d/sand-worm#comments</comments>
		<pubDate>Fri, 24 Jul 2009 17:06:51 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=714</guid>
		<description><![CDATA[A monster I made today in class in an hour. I used one texture, 180 polygons (92 for the worm itself) and 3 bones.


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			<content:encoded><![CDATA[<p>A monster I made today in class in an hour. I used one texture, 180 polygons (92 for the worm itself) and 3 bones.</p>
<p><span id="more-714"></span></p>
<p style="text-align: center;">
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Body Study Turntable</title>
		<link>http://mik2121.com/portfolio/3d/body-study-turntable</link>
		<comments>http://mik2121.com/portfolio/3d/body-study-turntable#comments</comments>
		<pubDate>Thu, 04 Jun 2009 05:32:46 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=625</guid>
		<description><![CDATA[A work in progress video of the body study I have been updating with. I have yet to resize the arm (way too big!) and finish it.

]]></description>
			<content:encoded><![CDATA[<p>A work in progress video of the body study I have been updating with. I have yet to resize the arm (way too big!) and finish it.</p>
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