A one hour body study I made with Zbrush without references. I will post the drawings I’ve done since the last update, in the next few days. Been a bit busy with an school project involving iPod Touch / iPhone. I hope I can talk about this soon too :P
Made today in around 4 hours in ZBrush 3.1 using a Sphere3D as the base object.
Today I finished my second school project (you can see the first one here). Here it is for all you in an smaller resolution (~30% zoom). Critics are welcome, as always.
It has changed so much since the last update, that I could say it’s a whole new project.. but anyway, here are the sketches I did for the new dragon, which you could say is a Velociraptor rather than a dragon, but anyway…
A turn-table video of the current ZBrush modeling I’m doing.
A little update on the human body I’m sculpting with ZBrush. UPDATE – Small upgrade with better a better flow and different materials.
Not yet finished! I started this last night and I’ve been working with it for about 2 hours, but the human body is harder than I expected!. Anyway, here is a pic of my current progress: UPDATE – And also some texture material trial!. Though I won’t use it for the final version… just trying [...]
This is the second mantis I made with ZBrush after 1 day playing around with the ZSpheres, and about 1 week playing around with ZBrush itself:
-WARNING- I’ve done these heads using a basic head mesh! Just practicing around with the ZBrush sculpting tools. Though I expect to do something like this by the time I start my Human Body in a couple days…
I was done with this since a long time ago but forgot to update (as I was kinda busy). Anyway, here it is!. You can see the beginning of it all in the entry right below this one.
Actually this is not my project, but a friend’s one and I decided to, following the same rules, do it too. The task was to place 40 rooms on a 30m x 6m building. Rendered with VRay and modeled in 3DSMax.
Rendered in low quality because the rendertime would have gone crazy if I rendered it with all the settings on. I used the Scanline instead of Vray, wich I used for my pics. I also placed just two omni lights so everything is lighted up.
A few new buildings included! I know I’m working very slow on this project, but I have some other things to do meanwhile…
I just started this RIGHT now. I only have one building but I will keep posting the new renders as I keep working on it on my free time :). The name is Metropolis Project. The japanese subtitle is because I plan on continue this once I enter the design school next month (until now, [...]
Sorry for the lack of updates! Here I have a 3d design I made during my summer holidays on the beach. It took me about 4 days designing at night, so it’s not really detailed, but the main shape is almost done (still need to do the lateral walls and some other details). I was [...]
Two katanas I made a long time ago.
Some screens of the new design I just started. It’s basicaly an Arabian fortress located in a very small island somewhere in the ocean. I still have not made any of the textures, so the aspect is pretty plain, but anyway, I would like to receive some comments and critics if possible :P.
Another one of my designs. This time it’s a room and a stand I built. It doesn’t show up too clearly so I might have to re-render this again. Anyway, there you have the TV stand I dream of!.
Not a big deal for people used to designing, but a nice demonstration of what can be made thanks to displacement maps. The original shape is a normal sphere. The texture used is a modified metallic texture I found on google images. Here it is (click on it to see it bigger):
This is one of the last designs I have made on 3d. It didn’t took too much time, though the original render took almost 30 minutes to finish. This design has been made completely in 3D Studio Max 9 and the VRay plugin.