Sketches
FPS Props Sketches

Here are a couple sketches for an FPS game a couple ex-classmates are working on at school. I decided to help them out with a couple ideas for some objects, and I had enough time to sketch out a bunch of them. Edit: There’s a Unity file where you can see a couple of the [...]

Green Scarab Beetle sketches

Yesterday I did a sketch as a rough concept for a 3D model he wanted to do but in the end decided to not make the beetle itself, so I’ve diced to work on it myself. Today I did some studies too, and decided to upload both sketches. This is the first time I draw [...]

Metroid studies

Here are some drawings I did today during the lunch and dinner breaks. Some are straight taken from the Metroid series, and some are variations based on that. The Metroid 25th anniversary is coming soon, so I thought I could do something about it…

Environment Sketch

This is one rough sketch I did today for my new project at work. Asked for permission to post it here, and seeing how it was very rough, it seemed to be OK to post it :) A close-up of the door (the more important part): And a pic of the whole thing:

Stone practice

Here’s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy > ZBrush remesh > ZBrush hi-poly > Decimation Master > 3DSMax normals and occlusion projection. I didn’t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! [...]

Dudebro Environment

After many months without posting anything Dudebro-related, here are a couple sketches I did today for some elements of the environment. An elevator and a ladder! Woah!

Environment sketch

Today I did a small sketch for the 3D environment I’m working on. I got another area done but I wanted to make something smaller where I could display some of the stuff I worked on.

Background People

Today I made a few simple bodies to use as a tool to know the scale of the different objects and environments I do. You might start to see them frequently from now on, so I decided to put them here :P Note that I will most likely always use the silhouette one, and the [...]

Okami Fish

I just got done with this sketch based on some fishes from Okami (大神). They are not 100% the same and the rendering style is different so I guess it’s ok to post it here. Took me around 30 minutes.

Unbalanced Robot Part. II

I made a remake of the Unbalanced Robot I did a couple weeks ago. This time with some extra details and a few color patterns including military camouflage.

Truck Sketches

Today at school I started some sketches for a truck I will work on this week. It’s still a bit rough and I’m not sure about the final design, but this definitely will help once I start doing the 3D model. Latest sketch: Four windshield and frontal part patterns I did after receiving some comments [...]

Environment sketch

This is a 40 minutes environment sketch based on some of the stuff I’ve been learning by looking at some of Marco Bucci’s paintings. This is not the first painting I do with this technique, but recently I’ve been too busy with 3D stuff and I barely touched Photoshop for something else other than creating [...]

Randomness – A Halo Webcomic?

Yeah.. I’m not really doing one (lack of time and there are already enough Halo comics around), but I was bored this morning and decided to do a small template of a couple weapons and an E.V.A suit. Good thing about this style is that you can draw it so fast and easy :P. Definitely [...]

Environment Sketches

Here are some environment sketches I’m doing for my next 3D environment (to use in the game entry I posted some weeks ago).

Quarantine Team Member

A sketch for the website minigame character.

Male face sketch

Today at school we did a few drafts of faces (our own, and friends) and this is the actual first face I painted (I asked the teacher if I could keep the sketch, because he was collecting all them at the end of the class). After playing around with it in Photoshop I ended up [...]

Plant sketches

Some random plant sketches I did a few days ago for one of my private projects.

Weapon Color Sketch 6

Another color sketch based on the weapons I made a couple months ago.

Dudebro Environment Art

Here are some environment sketches I’m doing for Dudebro II. The visual style of the environments is much more serious than what the environments will actually look in 3D, but at least they work to get an idea of the very general mood. This first sketch is for one of the corridors in Stage 1-2. [...]

Bro-ken Angel Sketch

This is my second sketch for Dudebro II, the game project over at the NeoGAF boards. The first sketch was for the exploding snowman, this time is an sketch for the final boss, Bro-Ken Angel. Still a work in progress.

Soldier Concept Art 2

Here are a couple extra sketches I have for my soldier. I can’t still decide on which head design to go with, but it will most likely be something like my older soldier concept (the one on the top right in this picture) but with different eye lenses. Probably some lenses like the ones on [...]

Soldier Concept Art

This is a concept art sketch I did during class today (took me about 40 minutes) using the Open drawing project, Alchemy. This will be the base concept art I will use for my final sketches for one of the ‘sides’ of the battle that will happen in my game. I’ll explain more about this [...]

Painting Fundamentals training

Today I found a very interesting video-tutorial by the artist Marco Bucci where he gives, in ten minutes, a few good tips regarding painting, light and warm colors, shadows and more. I also happened to use his actual brush set, but you can do this with any brush already available within Photoshop, or look for [...]

Gate Keeper

A character sketch for a Gate Keeper. Not meant to be used in anything, just another drawing. I’m leaving it still in the ‘rough sketch’ step, but I might add some more details and color sometime.