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	<title>Mik2121.com</title>
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	<link>http://mik2121.com</link>
	<description></description>
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		<title>FPS Props Sketches</title>
		<link>http://mik2121.com/portfolio/2d/fps-props-sketches</link>
		<comments>http://mik2121.com/portfolio/2d/fps-props-sketches#comments</comments>
		<pubDate>Fri, 04 Nov 2011 18:29:24 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1511</guid>
		<description><![CDATA[Here are a couple sketches for an FPS game a couple ex-classmates are working on at school. I decided to help them out with a couple ideas for some objects, and I had enough time to sketch out a bunch of them. Edit: There&#8217;s a Unity file where you can see a couple of the [...]]]></description>
			<content:encoded><![CDATA[<p>Here are a couple sketches for an FPS game a couple ex-classmates are working on at school. I decided to help them out with a couple ideas for some objects, and I had enough time to sketch out a bunch of them. Edit: There&#8217;s a Unity file where you can see a couple of the lowpoly models I made for them.</p>
<p><img class="alignnone size-full wp-image-1517" title="sketches" src="http://mik2121.com/wp-content/uploads/2011/11/sketches.png" alt="" width="950" height="959" /></p>
<p>
<p><em>Please view the full post to see the Unity content.</em></p></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Green Scarab Beetle sketches</title>
		<link>http://mik2121.com/portfolio/2d/green-scarab-beetle-sketches</link>
		<comments>http://mik2121.com/portfolio/2d/green-scarab-beetle-sketches#comments</comments>
		<pubDate>Sat, 22 Oct 2011 11:34:11 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1501</guid>
		<description><![CDATA[Yesterday I did a sketch as a rough concept for a 3D model he wanted to do but in the end decided to not make the beetle itself, so I&#8217;ve diced to work on it myself. Today I did some studies too, and decided to upload both sketches. This is the first time I draw [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I did a sketch as a rough concept for a 3D model he wanted to do but in the end decided to not make the beetle itself, so I&#8217;ve diced to work on it myself. Today I did some studies too, and decided to upload both sketches.</p>
<p>This is the first time I draw this kind of stuff.. kinda like it, but it&#8217;s hard to get this kind of organic stuff into correct perspective!</p>
<p><img class="alignnone size-full wp-image-1504" title="scarabsketch03" src="http://mik2121.com/wp-content/uploads/2011/10/scarabsketch03.png" alt="" width="950" height="594" /></p>
<p><img class="alignnone size-full wp-image-1503" title="scarabsketch02" src="http://mik2121.com/wp-content/uploads/2011/10/scarabsketch02.png" alt="" width="950" height="687" /></p>
<p><img class="alignnone size-full wp-image-1509" title="scarabsketch05" src="http://mik2121.com/wp-content/uploads/2011/10/scarabsketch05.png" alt="" width="950" height="540" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>UDK Sky Test</title>
		<link>http://mik2121.com/portfolio/3d/udk-sky-tes</link>
		<comments>http://mik2121.com/portfolio/3d/udk-sky-tes#comments</comments>
		<pubDate>Sat, 25 Jun 2011 17:07:28 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1477</guid>
		<description><![CDATA[A test I did for my sky inside UDK. The textures are still not final, but this thing seems to be going on the right path&#8230; :P All done using some tutorials from 3DBrushWork.]]></description>
			<content:encoded><![CDATA[<p>A test I did for my sky inside UDK. The textures are still not final, but this thing seems to be going on the right path&#8230; :P All done using some tutorials from 3DBrushWork.</p>
<p><iframe width="950" height="541" src="http://www.youtube.com/embed/de2qL83sfvs?hd=1" frameborder="0" allowfullscreen></iframe></p>
<p><img src="http://mik2121.com/wp-content/uploads/2011/06/sky01.png" alt="" title="sky01" width="950" height="565" class="alignnone size-full wp-image-1482" /><br />
<img src="http://mik2121.com/wp-content/uploads/2011/06/sky02.png" alt="" title="sky02" width="950" height="565" class="alignnone size-full wp-image-1482" /><br />
<img src="http://mik2121.com/wp-content/uploads/2011/06/sky03.png" alt="" title="sky03" width="950" height="565" class="alignnone size-full wp-image-1482" /><br />
<img src="http://mik2121.com/wp-content/uploads/2011/06/sky04.png" alt="" title="sky04" width="950" height="565" class="alignnone size-full wp-image-1482" /></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Metroid studies</title>
		<link>http://mik2121.com/portfolio/2d/metroid-studies</link>
		<comments>http://mik2121.com/portfolio/2d/metroid-studies#comments</comments>
		<pubDate>Thu, 23 Jun 2011 14:25:33 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1469</guid>
		<description><![CDATA[Here are some drawings I did today during the lunch and dinner breaks. Some are straight taken from the Metroid series, and some are variations based on that. The Metroid 25th anniversary is coming soon, so I thought I could do something about it&#8230;]]></description>
			<content:encoded><![CDATA[<p>Here are some drawings I did today during the lunch and dinner breaks. Some are straight taken from the Metroid series, and some are variations based on that. The Metroid 25th anniversary is coming soon, so I thought I could do something about it&#8230;</p>
<p><img class="alignnone size-full wp-image-1472" title="metroid" src="http://mik2121.com/wp-content/uploads/2011/06/metroid.png" alt="" width="950" height="1080" /></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Environment Sketch</title>
		<link>http://mik2121.com/portfolio/environment-sketch-3</link>
		<comments>http://mik2121.com/portfolio/environment-sketch-3#comments</comments>
		<pubDate>Tue, 24 May 2011 14:23:01 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1456</guid>
		<description><![CDATA[This is one rough sketch I did today for my new project at work. Asked for permission to post it here, and seeing how it was very rough, it seemed to be OK to post it :) A close-up of the door (the more important part): And a pic of the whole thing:]]></description>
			<content:encoded><![CDATA[<p>This is one rough sketch I did today for my new project at work. Asked for permission to post it here, and seeing how it was very rough, it seemed to be OK to post it :)</p>
<p><img class="alignnone size-full wp-image-1458" title="environmentsketch01" src="http://mik2121.com/wp-content/uploads/2011/05/environmentsketch01.png" alt="" width="950" height="542" /></p>
<p>A close-up of the door (the more important part):</p>
<p><img class="alignnone size-full wp-image-1459" title="environmentsketch02" src="http://mik2121.com/wp-content/uploads/2011/05/environmentsketch02.png" alt="" width="950" height="490" /></p>
<p>And a pic of the whole thing:</p>
<div>
<div><img class="size-full wp-image-1460 aligncenter" title="environmentsketch03" src="http://mik2121.com/wp-content/uploads/2011/05/environmentsketch03.png" alt="" width="500" height="584" /></div>
</div>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Ceci n&#8217;est pas une pipe</title>
		<link>http://mik2121.com/portfolio/3d/ceci-nest-pas-une-pipe</link>
		<comments>http://mik2121.com/portfolio/3d/ceci-nest-pas-une-pipe#comments</comments>
		<pubDate>Thu, 12 May 2011 10:49:34 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1451</guid>
		<description><![CDATA[Or is it? This is what I did during today&#8217;s lunch break (modelling and texturing): The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part.]]></description>
			<content:encoded><![CDATA[<p>Or is it? This is what I did during today&#8217;s lunch break (modelling and texturing):</p>
<p><img class="alignnone size-full wp-image-1454" title="pipes" src="http://mik2121.com/wp-content/uploads/2011/05/pipes.png" alt="" width="950" height="560" /></p>
<p>The hangers themselves are 34 polygons each, and the blocks of pipes are 204 polygons for a 4x tube, 108 polygons for a 2x tube and 156 polygons for the curved tube part.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Stone practice</title>
		<link>http://mik2121.com/portfolio/3d/stone-practice</link>
		<comments>http://mik2121.com/portfolio/3d/stone-practice#comments</comments>
		<pubDate>Thu, 14 Apr 2011 16:42:50 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Sketches]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1443</guid>
		<description><![CDATA[Here&#8217;s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy &#62; ZBrush remesh &#62; ZBrush hi-poly &#62; Decimation Master &#62; 3DSMax normals and occlusion projection. I didn&#8217;t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy &gt; ZBrush remesh &gt; ZBrush hi-poly &gt; Decimation Master &gt; 3DSMax normals and occlusion projection.</p>
<p>I didn&#8217;t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! Woops! *takes notes for the next rock*</p>
<p><img class="alignnone size-full wp-image-1447" title="stones02" src="http://mik2121.com/wp-content/uploads/2011/04/stones02.png" alt="" width="950" height="626" /></p>
<p><img class="alignnone size-full wp-image-1445" title="stones01" src="http://mik2121.com/wp-content/uploads/2011/04/stones01.png" alt="" width="950" height="626" /></p>
]]></content:encoded>
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		<item>
		<title>Surface Holes and Depressions (Tutorial)</title>
		<link>http://mik2121.com/tutorials/surface-holes-and-depressions-tutorial</link>
		<comments>http://mik2121.com/tutorials/surface-holes-and-depressions-tutorial#comments</comments>
		<pubDate>Wed, 13 Apr 2011 05:25:21 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1434</guid>
		<description><![CDATA[I&#8217;m making this small and simple tutorial for the How u model dem shapes thread over at Polycount. This is in no way the be all and end all of &#8220;surface holes&#8221; (or whatever other uses you might give to this technique, like just making circle holes or depressions on surfaces), but just the way [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m making this small and simple tutorial for the <a href="http://www.polycount.com/forum/showthread.php?t=56014&amp;page=62">How u model dem shapes thread</a> over at Polycount. This is in no way the be all and end all of &#8220;surface holes&#8221; (or whatever other uses you might give to this technique, like just making circle holes or depressions on surfaces), but just the way I do it, which I learnt myself from somewhere else (I&#8217;d post the link if I could remember).</p>
<p>Now, as for the tutorial itself. I actually made two. These are the two ways I always do it. The first tutorial is more complex and depending on what you want to do, the result might not be what you are looking for.</p>
<p>First tutorial:</p>
<p><img class="alignnone size-full wp-image-1435" title="A_Step01" src="http://mik2121.com/wp-content/uploads/2011/04/A_Step01.png" alt="" width="948" height="449" /></p>
<p>1. Start with a simple plane with two Length and Width segments. Then convert it to Editable Poly.<br />
2. Go into Vertex Mode (<em>shortcut: Key 1</em>) Â and select the vertex in the middle. Select the Chamfer option under Edit Vertices and make it the size you want. You can always make it a random big size.<br />
3. Go into Edge Mode (<em>shortcut: Key 2</em>) Â and select the new edges you made. Connect them like in the picture and then change back to Vertex Mode and connect (<em>shortcut: Ctrl+Shift+E</em>)the new vertices to the corners of the original plane.<br />
4. After you&#8217;ve done this, select all the vertices in the middle except for the one in the exact center, and go to Modifier List &gt; Spherify. Leave it at 100% and then convert the mesh to Editable Poly again (we are not touching Spherify anymore) or just press Collapse To (right button on top of the Spherify modifier).<br />
5. Go into Polygon Mode (<em>shortcut: Key 4</em>) and select the polygons making the circle. Either use Extrude or Bevel and just make a hole inwards. You can just leave the bottom with a surface or you can leave a hole (Step 6) and just mirror the mesh to have a hole like many silencers do.</p>
<p><img class="alignnone size-full wp-image-1436" title="A_Step02" src="http://mik2121.com/wp-content/uploads/2011/04/A_Step02.png" alt="" width="948" height="339" /></p>
<p>After that just copy &amp; paste the same mesh using the Snap Toggle tool and align the circles in the pattern you want. I found the one on the right to be more common, but either would work.<br />
Once you have it all ready, just attach all the meshes together and go into Vertex Mode, select all vertices and weld them together.<br />
Now, there&#8217;s a problem with this, and it&#8217;s that the diagonal edges will make your shape look fairly ugly, so to fix that you would need to delete those edges and connect them like this, which can be quite time consuming and just plain boring:</p>
<p><img class="alignnone size-full wp-image-1438" title="A_Step03" src="http://mik2121.com/wp-content/uploads/2011/04/A_Step03.png" alt="" width="948" height="339" /></p>
<p>The last step is to make the whole mesh bigger and with more holes, attach everything together, bend the model and add some TurboSmooth.</p>
<p>Therefore, this could be used more to create circles on surfaces that don&#8217;t bend, unless you got a lot of free time!.</p>
<p>Second Tutorial:</p>
<p>This method is the one I used for the silencer on my last WIP. Now, for this method I first decided how many depressions I wanted in the shape. In this case, it&#8217;s 6 rows of 3 circles. So for each row I will use one edge, and then have one edge on each side so the cylinder has a cleaner shape (but this also depends on how many space you have, how big you want the circles, how many rows you have, etc&#8230;).</p>
<p><img class="alignnone size-full wp-image-1439" title="B_Step01" src="http://mik2121.com/wp-content/uploads/2011/04/B_Step01.png" alt="" width="948" height="438" /></p>
<p>1. Make a cylinder and convert it to Editable Poly.<br />
2. Add as many edges as you might need. I have 3 circles per row so I have 6 edges (1 edge in between each circle row).<br />
3. I also added some control edges so the cylinder doesn&#8217;t curve on those edges. You would also need to add the extra details that a silencer has, but this is not the tutorial for that.<br />
4. Once you&#8217;ve done this, select the vertices where you want the circles to be (in my case, 1 every two rows and every two columns). Finally chamfer them the size you want for your circles.<br />
5 &amp; 6. This part depends completely on the shape you want. Select the newly created polygons and bevel them inwards. Do this a few times to also create control edges (again, depending on the shape you want) and you are done.</p>
<p>Finally make it all one smoothing group (or leave the bottoms as another group, depending on what shape you&#8217;re looking for), throw some TurboSmooth into it (you can also make one TurboSmooth based on the smoothing groups and then another TurboSmooth based on material to get a different result. It&#8217;s like making extra control edges, basically). Here are the results of the 5th and 6th examples.</p>
<p><img class="alignnone size-full wp-image-1440" title="B_Step02" src="http://mik2121.com/wp-content/uploads/2011/04/B_Step02.png" alt="" width="948" height="438" /></p>
<p>Hopefully this tutorial can be of some help for anyone out there. Please post on the comments area if you want to say something about this or have some critics.</p>
]]></content:encoded>
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		<item>
		<title>Heckler &amp; Koch Mark 23 (wip)</title>
		<link>http://mik2121.com/portfolio/3d/heckler-koch-mark-23-wip</link>
		<comments>http://mik2121.com/portfolio/3d/heckler-koch-mark-23-wip#comments</comments>
		<pubDate>Mon, 28 Mar 2011 14:51:15 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[3D Sketches]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1427</guid>
		<description><![CDATA[I started to work on a 3D model of a Heckler &#38; Koch Mark 23 (USP SOCOM). For now I only have the suppressor done (!?) but I&#8217;m working on the main body now. I will keep updating this entry with new pictures.]]></description>
			<content:encoded><![CDATA[<p>I started to work on a 3D model of a <a href="http://en.wikipedia.org/wiki/Heckler_%26_Koch_Mark_23">Heckler &amp; Koch Mark 23 (USP SOCOM)</a>. For now I only have the suppressor done (!?) but I&#8217;m working on the main body now. I will keep updating this entry with new pictures.</p>
<p><img class="alignnone size-full wp-image-1432" title="usp_socom_wip01" src="http://mik2121.com/wp-content/uploads/2011/03/usp_socom_wip01.png" alt="" width="950" height="491" /></p>
]]></content:encoded>
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		<item>
		<title>Floor Panels Test</title>
		<link>http://mik2121.com/portfolio/3d/floor-panels-test</link>
		<comments>http://mik2121.com/portfolio/3d/floor-panels-test#comments</comments>
		<pubDate>Fri, 25 Mar 2011 08:19:24 +0000</pubDate>
		<dc:creator>Mik2121</dc:creator>
				<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://mik2121.com/?p=1422</guid>
		<description><![CDATA[Testing out the new floor panels I did. As always, on my test level.]]></description>
			<content:encoded><![CDATA[<p>Testing out the new floor panels I did. As always, on my test level.</p>
<p><img class="alignnone size-full wp-image-1423" title="FloorPanels" src="http://mik2121.com/wp-content/uploads/2011/03/FloorPanels.png" alt="" width="950" height="533" /></p>
]]></content:encoded>
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