Here’s some stone study I did today with a new technique. Estimated time ~1 hour. 3D Studio Max lowpoly proxy > ZBrush remesh > ZBrush hi-poly > Decimation Master > 3DSMax normals and occlusion projection. I didn’t make the small spaces in-between the rocks, so it looks like a bunch of rocks just melted together! [...]
I’m making this small and simple tutorial for the How u model dem shapes thread over at Polycount. This is in no way the be all and end all of “surface holes” (or whatever other uses you might give to this technique, like just making circle holes or depressions on surfaces), but just the way [...]
I started to work on a 3D model of a Heckler & Koch Mark 23 (USP SOCOM). For now I only have the suppressor done (!?) but I’m working on the main body now. I will keep updating this entry with new pictures.
Here’s another prop I will be using on my level. For now it’s sitting on the test level with some of my other work. I will start working next on small props to put inside and above this. Both screenshots are taken within the Unreal Development Kit.
I just finished the last prop on the plant texture so I’m leaving all here. The texture includes also the plants on two earlier posts (Part 1 and Part 2). And one screenshot with Color Grading on.