I have to fill up the texture for my last plants (where I only used 40% of the space) so I made this plant. Now I have about 70% space occupied!…
I just finished the 3d model of one of the plants I wanna make. It was harder than I expected, but it’s been quite a good training. Here are a few screenshots and a video I took.
Update! This version here shows what I actually wanted to create. The color grading earlier was darker than I expected because of the way I imported the LUT texture. But now it works perfectly fine!: This is a test I did today for some color grading post-processing effect. The result was a bit too dark [...]
A 3D Environment prop I did this morning with ZBrush, 3DSMax and Photoshop. It’s a game-ready prop with diffuse, spec and normal (1024x) and at 860 polygons. Remember to change the quality to 720p.
After many months without posting anything Dudebro-related, here are a couple sketches I did today for some elements of the environment. An elevator and a ladder! Woah!
Today I did a small sketch for the 3D environment I’m working on. I got another area done but I wanted to make something smaller where I could display some of the stuff I worked on.