Environment sketch

This is a 40 minutes environment sketch based on some of the stuff I’ve been learning by looking at some of Marco Bucci’s paintings. This is not the first painting I do with this technique, but recently I’ve been too busy with 3D stuff and I barely touched Photoshop for something else other than creating [...]

Wooden Barrel

This is a model I did today at school. It’s part of a scene we have to do for one of our classes, nothing really ‘big’ though. The  model has 248 triangles and a 512×512 texture that might be reduced to 256×256 once the whole scene is done, to reduce the loading time.

Re-working my textures

Some two weeks ago or so, teddybergsman over at Polycount released a great script for Photoshop to make normal maps, called nDo. Jump a a week and a half (that is, about three days ago) when I decided to leave the Unity3D engine and jump into UDK instead, where I could get better visuals for [...]

Randomness – A Halo Webcomic?

Yeah.. I’m not really doing one (lack of time and there are already enough Halo comics around), but I was bored this morning and decided to do a small template of a couple weapons and an E.V.A suit. Good thing about this style is that you can draw it so fast and easy :P. Definitely [...]

3D Environment Making Process

Here I will keep updating with the process of creating my 3D environment for the current school project. I will also update with whatever things I feel like commenting about what I’m doing. You can also follow this same content on the polycount boards where other people might be commenting and giving helpful tips that [...]

Handgun 3D Model

I just finished the 3D model for my game’s handgun. After some wikipedia reading and whatnot, I came to the conclusion that this weapon would hardly ever work from a technical point of view, but for now I think I will stick with it (I like the design!). I’m almost done with the UVW Unwrapping [...]