I will keep updating this post entry with new models once I get them done. All the 3D model are made for a free game over at the NeoGaf boards called Dudebro II. To see new models, go to the bottom of the entry!.
The model for the Proximity Mine has exactly 60 polygons and uses a 128×128 texture.

This model has 60 polygons and uses a 128×128 texture. And yes, it’s a goddamn salmon… and you slap your way across with this weapon! However, it won’t be available as a common weapon…

This model has 60 polygons and uses a 128×128 texture.

This model has 32 polygons and uses a 128×128 texture.

This model has 68 polygons and uses a 128×128 texture. It has three patterns, normal, snowy and explosive ones.

This model has 44 polygons and uses two 128×128 textures. Right now it has two patterns, simple and snowy ones, but it will have more in the future.

This model has 24 polygons and uses two 128×128 textures (for on and off states).

Pete
These models are strait up gangsta!
Jan 27, 2010 @ 5:03 am
Join the Dudebro Team! « Dudebro II
[...] to create detailed handpainted textures (not photographic, no uniform colors, etc.) is expected. Here is an example of the style we ask you use. Being able to do UVW unwraps efficiently is also [...]
Sep 06, 2010 @ 9:23 am