Here are some (one as of right now, but will keep adding new more) of the models I’m doing for my own school project. All the renders with the UDK logo means that the renders are made within UDK using materials created in UDK too, using my own textures made in Photoshop.
This very first model is an oil drum. It has 248 polygons (top and bottom are beveled). It also uses currently a 1024×1024 texture (that can easily be downscaled to 512×512) for the diffuse and another for the normal map. It also has a detail normal map that’s 128×128 pixels. The specular is the diffuse with the color slightly modified from within UDK.

slnc
Years of education to make a lowres cilinder. I can’t fathom how developed your skills have become.
But the texture is custom-made, right? :D
Feb 06, 2010 @ 1:23 am
Mik2121
Exactly. It’s not about the shape itself (nothing really shabby), but about the material itself. Everything for that material is custom-made. Textures I painted with Photoshop! :)
Feb 06, 2010 @ 5:03 am
Hawkins2k4
That’s pretty good actually, saw some of your other work, good job
Apr 05, 2010 @ 3:15 am